Video and web image resource management: The current problem, future intelligent networks

Although in the process of printing and publishing, the management of digital image resources has mutual problems, including various factors such as version and format. Although there are many researches and products in this field, the progress is not great. The extra expenses, time waste, and missed opportunities that result from the ineffective management of media resources have become increasingly serious issues for most IT departments.

Now people hope to send streaming video, videoconferencing and multimedia presentations through community organizations and commercial websites, and to provide continuous service, so that digital media resource management is a matter of course, content retrieval, server configuration and decision communication. Bandwidth is a fairly simple process. However, in practice, the difficulties faced by the web development team in producing content-rich websites are many.

For example, when many websites start to use Flash to create large-scale interactive animation webpages, it will impact some traditional webpages. The retailer sold the software package to the developer and claimed "We can transfer and manage digital images, video, and sound files from a central database." But they never mention that the cost of a generic original server is $250,000. Does not include training fees for application software users.

The author recently tried to get a smooth video on a 10/100M bit LAN of a corporate IT department. His task is to design servers using MIME architectures, arrange multicast for joint video presentations, and deliver content-rich PowerPoint presentations on an effective private network. After spending six months studying the solutions offered by each retailer, he finally found a solution. However, it was a non-sales person and the entire process cost more than 1 million.

What can be done right now There are some excellent software packages on the market for content retrieval and management, and some are obtained from retailers with a good background in image processing—this is not surprising.

The core method of managing media resources can be described as follows: "You will have to buy a dedicated server for this application." The current solution may not be able to run on a server that is used as a web host, but also realize that network management is also Without recognizing scheduling issues (a reverse weight monitoring program), the size of a solution designed for a narrow customer may increase from 5 to 50 million bits.

The best news of today is the emergence of such a market-impact product that avoids the ever-increasing cost of searching for, converting, downloading, and transmitting files.

One idea is to measure the communication bandwidth to suit the requirements of the application software. Don't rely on the T3 or T1 lines to arrange all video-related matters unless your company or your customers are engaged in the entertainment industry or the messaging industry. Even if they do, it may cause the server to crash because of too many download requests.

What else can be done In today's computer environment, there is already enough network and signal processing intelligence to address these transport issues.

Since many web applications are now developed and written in JAVA language, servlets configure the development environment of JAVA. The concept of automatically splitting JAVA applications into several parts reduces the problem of slow display speed and limited bandwidth. Appsteram Co., Ltd. recently announced an agreement with LG Communications to apply streamlet technology to wireless applications. The advantage of this agreement is that Appsteram does not allow any modification or rewriting of existing code written in JAVA language and distribute it to many customers.

This web-based intelligent computing approach is used not only for desktop applications but also for wireless and network applications. One coding, indexing and publication is the key to reliable video and image delivery.

From the perspective of business development, it may be more important to require both stable application software to open video, image, and animation files without having to worry about the indirect operating costs associated with enjoying additional bandwidth. While the industry as a whole attempted to define the integration of television, video, computers, and the Internet that took up a total of 450 million in 2001, video-rich organizations found it to be a troublesome and difficult task.

Examples of recent successes include: Virage's weekly broadcast of television programs on Business2.com; Intel's collaboration with Excalibur and their affiliates have won a contract with the NBA.

The lively video demonstration in the "next step" of the weekly broadcast of Business2.com has prompted other organizations to find a mechanism to make their video resources work. Virage currently has more than 150 devices.

Excalibur recently released an XML-based, scalable, stand-alone video Logger. The product is called "Mastering Screen Space" and it opens up a new world by compressing all metadata into XML format. Grasp the screen space, when used with screen space 2.2, will provide a complete end-to-end solution for video content management.

The features of the new product are: simultaneously storing XML data in multiple databases, supporting Apple QuickTime, managing and distributing multiple video agents and formats.

The next round Although traditional cinemas are threatened by the ever-increasing number of over-tight screens from multiplex cinemas, they still have to compete with the growing self-contained entertainment industry. The digital elements of the growing generation may represent different viewing habits - 10% want to watch movies on a computer screen, 30% may be interested in it, and 20% have seen movies on their computer monitors Now. Moreover, distributing free video discs has a Napster-like effect. This is still a debate about whether digital content management providers are promising good prospects.

For businesses, the conversion of consumers' viewing habits in the self-contained entertainment industry does not mean any opportunity. Broadband construction technology that can deliver high quality video is still under development. Therefore, the failure of Pop.com and Digital Entertainment Network (DEN) is inevitable. Websites that attract our attention are just as high expectations as they were at the beginning of their business. Future-oriented digital film equipment suppliers include Media 100, Sonic Foundry, Loudeye. But no one can tell you exactly when it will come.

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